![]() ![]() The talons' special attack would attack multiple times like the Dragon Dagger or the Dragon Claws as well as reducing defence or causing enemies to 'bleed' (DOT effect). Talons- Lightning fast, viciously curved daggers used for slicing and stabbing enemies to kill them quickly. Overall, accuracy is only ever so slightly better with the Claymore, but the speed advantage of the Maul is higher than the damage advantage the Claymore. Speed: Chaotic Maul > Executioner's Claymore (14.3% faster) Max hit: Executioner's Claymore > Chaotic Maul (8.8% higher) However, the Maul attacks ever six ticks of game time(godsword speed), while the Claymore would only attack ever seven(2h speed). Max hit with Bandos, Fury, Berserker Ring (i), Dragon Boots, Barrows gloves, Fire Cape, Slayer helmet, Turmoil, and Overloads: 803 Requirements: 80 Attack and Dungeoneering Ignoring the special, Max hit with Altorous Platescale Armour, Fury, Berserker Ring (i), Dragon Boots, Barrows gloves, Fire Cape, Slayer helmet, Turmoil, and Overloads: 874 Requirements: 90 Attack, Strength and Slayer The magic weapons would also give magic a better place in slayer training, with an added twist.Įach piece of Weaponry would degrade after ten hours of combat and cost up to 1m and 50 slayer points to repair and recharge. As a rare slayer drop only available after buying the ability from a slayer master. As a rare slayer drop (scroll or item to upgrade of some sorts).Ĭ. Once receiving any piece of raw armor or wild weaponry it could be upgraded by:ī. These items would have stats more powerful than their rune counterparts. The level 40 versions of the items would be the basic forms of the weapons and armor, and would be very rarely dropped by lower leveled slayer monsters. If used in PvP, these weapons are no more useful than fists, and the Armour protects no better than bare skin. These weapons and Armour, as powerful as they are, refuse to be of use against other players or creatures that need not be slayed, as they thirst only for the blood of beasts that need to be taken out. Anyone with a good idea for the lore, help is accepted. At each level, the weapons become significantly more brutal and viscous looking, with Executioner's weapons striking fear & awe into the Slayer's enemies and passersby. The weapons, however, gain more of an urge for blood, the weapons become angry. After using a raw weapon for a sum of time, it learns enough from it's battles to grow into the more powerful versions of its self. As it aged, it would learn to better protect the Slayer. Armour would age into Mature Armour, and then Elite Armour, and finally Altorous Armour. It is simple looking, with rounded edges. When first formed this gear is raw and wild, not yet understanding how it can most efficiently kill. No-one knows how it occurs, but it is said that it must be some sort of ancient magic made to reward those who hunt the deadliest creatures of Gielinor. This gear is created from the blood of the once living beasts that. The different sets of weapons and armor would come at level 40(raw/wild), 70(mature/rage), 80(elite/slayer), and 90(Altorous/executioner). This gear would come at a few different levels and could be extremely powerful as it would not affect current PvP. Introduce a powerful new line of gear that has slayer level requirement and *cannot* be used in PvP environments, only during slayer tasks.
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